October 8, 2011
Dreams in concrete

I took a tour round Park Hill last month as part of Site Gallery’s Brutalist Speculations and Flights of Fancy book launch. Led by writer Owen Hatherley, we traipsed around the old, new and abandoned bits of Europe’s largest listed site.

The was an odd romanticism to the whole affair, and a deep sympathy for the unloved and unwanted. The mythical past of these concrete giants is slowly receding into history, and their once functional forms are now abstract angles and blocks on the skyline.

They’re endangered, too. This week, Preston’s brutalist bus station was added to an “at risk” list maintained by the World Monuments Fund. This status, however, won’t be enough to save it from its planned demolition. But is this surprising for a form of architecture considered eyesores by many? The philosophical and social vision behind these buildings is often forgotten or rejected as a failure.

Dreams encased in concrete.

You can read more about my tour of Park Hill and the Brutalist Speculations… book launch in my post for The Culture Vulture.


October 7, 2011
Overlap’s second live event: The Secret Agent

Tuesday 11th October sees Overlap’s second live outing, as we discuss narrative and choice in videogames with a session mysteriously entitled The Secret Agent. Guest host Russ Stearman will take us on a meander through point-and-click adventures, spy thrillers and movie dilemmas in search of what level of freedom games really give us. Russ gives a brief introduction to his talk on the Overlap blog.

It takes place at Brezza, Sheffield and kicks off at 7:30pm. Oh, and it’s free. You can reserve your place on the Overlap site.

Overlap investigates new and forgotten storytelling, covering everything from the SMS gaming to nineteenth century episodic fiction. We’re currently running a pilot season of events in Sheffield, UK as well as our blog.


August 26, 2011
The Empty Mirror – A Short Story

My good friends at Irregular Magazine celebrated their second birthday in July with a special issue themed around nineteenth and twentieth century pulp fiction. In keeping, I submitted a rather shlocky and blood-curdling tale in the tradition of Victorian penny dreadfuls with a dollop of Hammer horror on the side. I later discovered that “The Empty Mirror” is also the name of a rather odd sounding film about Adolf Hitler. I doubt the two have much in common.

The story (X-rated for violence and supernatural menace!) is available to read after the jump… if you dare (Bwahahaha)…

Read More


June 22, 2011
Videogames and performance – new post on Overlap

I’ve recently written a blog post for Overlap about performance in videogames. Inspired by Rockstar’s new detective game L.A. Noire (find out more and buy from Amazon.co.uk), the article covers three decades of innovation from early speech synthesis to the brand new “MotionScan” facial capture techniques.

You can read Interactive Drama and the Pixel-Perfect Performance here.

Please remember you can join us in our investigations in storytelling and help us build a community over on Twitter and also on our Facebook page. We’re currently sorting out some events here in Sheffield, and we’ll be sticking the details on there, the blog (and no doubt here) soon.


June 16, 2011
So I’m writing an iPhone game…

I don’t program as much as I used to. Even though I looked into Objective C a bit ago, I decided that iPhone development would be too much of an investment to learn properly and gave up. However, after dusting off Xcode and having a closer look at the brilliant Cocos2D framework, I’ve decided to go back to app development.

Yes, I’ve left this a bit late. The “app goldrush” was about three years ago and the market is pretty much saturated. But for something to do between projects, this at least has a chance of making some residual income.

The idea for the game came to me a few months ago and is a puzzle with a twist. I won’t reveal what until I have something to show and I can fully take people through how it works. “Puzzle with a twist” sounds like a billion other apps, but I reckon this will be an easy gameplay idea to sell so why not give it a go?

Interestingly, the market really seems to have moved on since I first looked at app development in 2009. From what I’ve read on forums, people appear to find less mileage in releasing a lite and full version next to each other. In the current market, it’s harder to get in the free charts due to the large amount of free apps, and it’s harder to upsell to the full version. What people report now is that they find it easier to release the paid version and make sure that’s got as much value attached to it as possible. It doesn’t look easy. However, it doesn’t seem impossible for a lone developer to make a few quid back so I’m willing to take a punt and see exactly how this thing works. I think the rule is to make your game as high quality and commercially appealing as possible, and then promote, promote, promote!

After a great start and a full gameplay prototype, I’ve slowed down completely this month as I haven’t figured out the game’s visual style yet. This will (to some extent) affect the reward structure of the game so I’d like to plan some of that as the next stage. If I was doing this for a client then I’d be busy doing market research, brainstorming and making some decisions. On a personal project it’s very easy to just wait until the idea pops into your head.

Time to lock myself away with a sketchbook I think.


June 9, 2011
Overlap: unravelling new types of story

Overlap logo

I’m part of Overlap, a new project which provides a space for investigation of storytelling in a world where platform and media is a flexible thing. Terms like “transmedia” and “cross-platform” have cropped up recently, but these buzz-phrases can be vague or narrow in definition. Stories have always adapted to new formats from the introduction of the written word to television. We’re very interested in how they continue to evolve on the internet and through services such as Twitter and Facebook, and also how narratives can unfold across multiple media. It’s not just the new; there’s a host of much older ways of telling stories we can learn from and apply to newer forms of media (now, how’s “newer media” for a buzz-phrase?).

We’ve got some live, storytelling-themed events coming up in Sheffield, so if you’re interested in those or just want to follow what we discover on the way, check out our brand new blog:

http://www.overlap.org.uk

We have more news coming very soon. In the meantime, you can also find us on Twitter or Facebook for updates or just a natter.


May 6, 2011
Sensoria

This weekend you can catch the tail-end of Sensoria in Sheffield. I recently wrote a preview of the film, music and digital festival for northern arts blog The Culture Vulture. You can read the full preview here.


March 9, 2011
Do check out http://alisonloves.tumblr.com/ – lots of great comics and other random bits like this…

Do check out http://alisonloves.tumblr.com/ – lots of great comics and other random bits like this…


December 2, 2010
My entry in Don't Panic's Tron Legacy-themed postcard compo

Click the link to see it on the site and vote for it if you like it! :D


November 30, 2010
Well, what do you know? 50,000 words in 30 days can be done (50,071 for my story to be exact). I’m not sure if I’ll be doing NaNoWriMo again. It makes November a rather intense month and it’s not easy to stick to the 1667 words-a-day average. I will be doing a short story for a magazine early next year so I’ve already got an excuse to keep writing.
Definitely looking forward to a month where I can spend a little bit of time away from the MacBook!

Well, what do you know? 50,000 words in 30 days can be done (50,071 for my story to be exact). I’m not sure if I’ll be doing NaNoWriMo again. It makes November a rather intense month and it’s not easy to stick to the 1667 words-a-day average. I will be doing a short story for a magazine early next year so I’ve already got an excuse to keep writing.

Definitely looking forward to a month where I can spend a little bit of time away from the MacBook!


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